Active games for children in kindergarten. Outdoor games in the dhow. "On a smooth path"


Tops and roots

Children stand in a circle or in a line.

In the center of the circle or in front of the line there is a teacher with big ball in hand. One of the guys can also play this game.

The driver throws the ball, naming the tops or roots. The child catches the ball and throws it back, saying the right word. For example:

Educator. Eggplant.

Child. Tops.

Educator. Radish.

Child. Roots.

Educator. Cabbage.

Child. Tops.

Educator. Potato.

Child. Roots.

Educator. Strawberry.

Child. Tops.

Educator. Garlic.

Child. Roots.

Educator. Cucumbers.

Child. Tops.

At the end of the game, children who have never made a mistake are celebrated.

Gates

Children walk along the playground in pairs, holding hands. At the teacher’s signal: “Gate!” everyone stops and raises their hands up. The last pair passes under the gate and stands in front. Game continues.

Days of the week

On Monday I swam, (They pretend to swim.)

And on Tuesday I was drawing, (They pretend to draw.)

On Wednesday I took a long time to wash my face (They pretend to wash their face.)

And on Thursday I played football, (They run in place.)

On Friday I jumped, ran, (They jump on the spot.)

And on Saturday I danced (They twirl in place.)

On Sunday I ate cake (They pretend to eat it.)

And in the evening I rested. (They squat, put their folded palms under their cheeks, close their eyes.)

bug

Children form a circle. In the center of the circle the driver is a bug. He is squatting. Children holding hands walk in a circle saying:

spider bug,

Thin legs

red boots,

We fed you

We gave you something to drink

They put me on my feet.

(The players approach the bug and help him get to his feet.)

They forced me to dance.

Dance as much as you want

Choose whoever you want!

The bug dances and then chooses the next driver.

The game repeats itself.

Animal exercise

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Once - squat, (Squat.)

Two - jump. (They jump on two legs in place.)

This is a rabbit exercise. (Put their palms on their heads - “ears on the top of the head.”)

And when the foxes wake up, (Rub their eyes with their fists.)

They like to stretch for a long time (Stretch with arms abducted.)

Be sure to yawn, (Yawn, covering your mouth with your palm.)

Well, wag your tail. (Move your hips from side to side.)

And the wolf cubs arch their backs (Lean forward.)

And jump slightly. (They jump on two legs.)

Well, the bear is clubfooted, (Arms are bent at the elbows, palms are connected below the waist.)

Paws spread wide (Feet shoulder width apart.)

First one, then both together, (They shift from foot to foot.)

He has been marking time for a long time. (Swing the body from side to side.)

And for those who don’t have enough charging -

Start all over again! (Spread your arms out to the sides at waist level, palms up.)

How are you?

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

- How are you?

- Like this! (Shows thumbs.)

- Are you swimming?

- Like this! (Imitate swimming.)

- How are you running?

- Like this! (Running in place.)

-Are you looking into the distance?

- Like this! (Put fingers to eyes with binoculars.)

——Are you waiting for lunch?

- Like this! (They prop up their cheek with their fist.)

- Are you waving after me?

- Like this! (Waving their hands.)

- Do you sleep in the morning?

- Like this! (Put both hands under the cheek.)

- Are you naughty?

- Like this! (They slap themselves on their puffy cheeks.)

Flies - doesn't fly

Children sit down or stand in a semicircle.

The presenter names the items. If an object flies, children raise their arms up or to the sides. If it doesn’t fly, your hands are down. The presenter may deliberately make mistakes, but many children will raise their hands involuntarily, due to imitation.

It is necessary to refrain in a timely manner and not raise your hands if a non-flying object is named.

Monkeys

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements in accordance with the text.

We are funny monkeys.

We play too loud.

We clap our hands, (Clap.)

We stomp our feet, (Stomp.)

Puff out our cheeks, (Puff out our cheeks.)

Let's jump on our toes (Bounce in place.)

And even to each other

We'll show you the tongues. (Show tongue.)

Let's jump together to the ceiling, (They jump up.)

Let's put our finger to our temple. (They bring a finger to their temple.)

Let's open our mouth wider, (Open their mouth.)

We'll make all the faces. (They make faces.)

How can I say the number 3 -

Everyone, freeze with grimaces!

Pass the ball

The players stand in a circle at a distance of a step from each other. The teacher gives one of the children a ball. At the teacher’s command: “Begin!” children pass the ball around in a circle, while clearly saying:

You run, funny ball,

Quickly, quickly, hands over.

Who has a funny ball?

He jumps up on his own!

The one who has the ball on the word “himself” begins to jump, and the children accompany his jumps with the words: “One, two, three!”

The game is repeated, the ball is passed around the circle further. To complicate the game, you can ask children to walk in place and pronounce words while passing the ball.

In an even circle

Children, holding hands, walk rhythmically in a circle, reciting the poem:

In an even circle

One after another

We are going step by step.

Stay where you are!

Together together

Let's do it like this!

With the end of the words, the children stop and repeat the movement that the teacher shows, for example, turn, bend, sit down, etc.

Good morning!

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Good morning, little eyes! (The index fingers stroke the eyelids.)

You woke up? (Connect the index and thumb of both hands, make “binoculars” out of the fingers and look into it.)

Good morning, ears! (They stroke their ears with their palms.)

You woke up? (Spread your fingers, place your outstretched palms to your ears.)

Good morning, hands! (Stroke first one hand, then the other.)

You woke up? (Clap their hands.)

Good morning, legs! (Stroke knees.)

You woke up? (They stomp their feet.)

Good morning, sun! (Raise their hands up.)

I woke up! (Look up.)

Sun, fence, pebbles

Children repeat the movements after adults.

The hands are raised up, the fingers of both hands are widely spread - this is the sun.

The arms are raised, the palms are straightened, the fingers are pressed together - this is a fence.

The hands are clenched into fists - these are pebbles.

The king walked through the forest

Children stand in a circle, hold hands and walk in a circle, reciting a poem and performing movements in accordance with the text:

The king walked through the forest,

Through the forest, through the forest. (Walk in a circle, holding hands.)

I found myself a princess,

Princess, princess.

Let's jump with you

Let's jump, let's jump. (They jump on two legs in place.)

And we kick our legs,

Let's jump, jump. (Throw straight legs forward.)

And let's clap our hands,

Let's clap, clap. (Clap their hands.)

And we'll stomp our feet,

Let's drown, let's drown. (They stomp their feet in place.)

It's me

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

These are the eyes. Here. Here. (Show first the left eye, then the right eye.)

These are ears. Here. Here. (Take first the left ear, then the right.)

This is the nose. This is the mouth. (The left hand shows the nose, the right hand shows the mouth.)

There's a backrest. There's a belly here. (The left palm is placed on the back, the right palm on the stomach.)

These are pens. Clap clap. (Extend both hands and clap twice.)

These are the legs. Top, top. (Place palms on hips, stomp twice.)

Oh, we're tired. Let's wipe our brow. (The right palm is passed over the forehead.)

In giraffes

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Giraffes have spots, spots,

Spots, spots everywhere, (They pat themselves on the body and put spots.)

(Touch with index fingers

to the corresponding parts of the body.)

Elephants have folds, folds,

Folds, folds everywhere: (Pinch themselves - collect folds.)

On the forehead, ears, neck, elbows,

There are on noses, bellies, knees and socks.

Kittens have fur, fur, fur everywhere:

On the forehead, ears, neck, elbows (Stroke themselves - smooth out the fur.)

There are on noses, bellies, knees and socks. (Touch the corresponding parts of the body with their index fingers.)

And the zebra has stripes

There are stripes everywhere: (Run the edge of your hand along the body and draw stripes.)

On the forehead, ears, neck, elbows

Found on noses, bellies, knees and socks.

(Touch the corresponding parts of the body with their index fingers.)

Be careful

Children form a circle. The teacher throws the ball randomly to the players. The person who catches the ball returns it, naming an object that helps to be clean, neat, and take care of oneself./p>

Take care of your hands

The players form a circle, standing one step apart from each other. The teacher appoints one driver, who stands in the middle of the circle.

Children stretch their arms forward, palms up.

At the teacher’s signal: “Take care of your hands!” The driver tries to touch the palms of one of the players.

As soon as a child standing in a circle notices that the driver wants to touch his hands, he immediately hides them behind his back.

Those children whose palms are touched by the driver are considered losers. When 2-3 losers appear, the driver chooses another child in his place (but not from among the losers) and changes places with him.

Magic word

The leader shows various movements and addresses the players with the words: “Raise your hands, stand, sit down, stand on your tiptoes, walk in place...”, etc.

The players repeat the movements only if the driver adds the word “please”. The one who makes a mistake is out of the game.

Hot hands

Children form a circle.

The driver stands in the center of the circle. The players standing around him raise their hands to waist level and hold them with their palms up.

The driver strives to slap someone in the palm of his hand. The players, fleeing, quickly give up. The one whom the driver insults becomes the driver.

If there are a lot of players, there can be two or three people driving. Players do not have to remove their hands, but turn them palms down.

The game is more lively when the driver tries to quickly move around the circle in different directions.

Gawkers

Children form a circle and walk in a circle one after another.

At the driver’s signal: “Stop!” stop, clap their hands four times, turn 180° and start moving in reverse side. The one who makes the mistake leaves the game.

Earth, water, air

Children sit in a circle or in a row.

The presenter walks between them and, pointing at each in turn, says the word: “Water!” The child he pointed to must name a fish or animal that lives in the water.

If the driver says the word “earth,” the child names the one who lives on the earth, if the word “air” is named, the one who flies.

Golden Gate

Two presenters are appointed. They stand up, holding hands, and raise them up, showing the gate. All other participants pass through the gate, saying:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second time is prohibited,

And for the third time

We won't let you through.

The presenters lower their hands at the end of the verse. In front of whom the gate is closed, that participant stands together with the presenters and raises their hands.

The game continues until all participants turn into gates.

Hippodrome

The horse runs and runs. (We clap our hands on our knees.)

The horse is walking on the grass. (Three palms of hands.)

And here is a barrier (We take air into our mouth and hit our cheeks.)

And another barrier...

Actions change. The game is repeated several times.

Paints

Children choose the “owner” and two “customers”; everyone else playing chooses “colors”.

Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color, the owner invites one of the buyers.

The buyer knocks:

- Knock Knock!

- Who's there?

- Buyer.

- Why did you come?

- For paint.

- For which one?

- For the blue one.

If there is no blue paint, the owner says:

Walk the blue path

Find the blue boots

Carry it and bring it back!

If the buyer guesses the color of the paint, he takes the paint for himself.

The second buyer approaches, the conversation with the owner is repeated. So customers go through the line and sort out the paints.

The buyer who guesses the most colors wins.

When the game is repeated, he acts as the owner, and the players choose the buyers.

The buyer should not repeat the same paint color twice, otherwise he gives up his turn to the second buyer.

ring

Children stand in a circle, and the driver stands inside the circle. He holds a ring in his palms, which he discreetly tries to pass on to one of the guys. With palms folded into a boat, the driver opens the children’s palms one by one. Children carefully monitor the actions of the driver and their comrades. And the one who got the ring does not give himself away.

At the driver’s signal: “Ring, ring, go out onto the porch!” - a child with a ring runs out into the center of the circle. He becomes the driver.

If the children notice his ring before the signal, they do not let him into the circle. In this case, the game is continued by the previous driver.

Circle

Children form a circle, dance in a circle and say:

Kru-kru-circle,

Play the horn

One two Three -

Tanya, turn over!

The girl (boy) named by name must turn 180°. Game continues.

Who left?

Children stand in a circle or semicircle.

The teacher invites one of the players to remember those who are nearby (5-6 people), and then leave the room or turn away and close their eyes.

One child is hiding.

The teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it.

Who has arrived?

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Who has arrived? (Put the palms and fingers of both hands together, clap the tips of the thumbs 4 times.)

We, we, we! (The tips of the thumbs are pressed against each other and motionless, the tips of the remaining fingers quickly and simultaneously clap 3 times.)

Mom, mom, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of their index fingers.)

Dad, dad, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of your middle fingers.)

Brother, brother, is that you?

Oh, little sister, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of their ring fingers.)

Grandfather, is that you?

Grandma, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap the tips of our little fingers.)

We are all together

Yes Yes Yes! (Clap our hands.)

Lavata

Children form a circle.

Without holding hands, children move with side steps, first in one direction, and when repeating the words - in the other direction, saying:

Together we dance -

Tra-ta-ta, tra-ta-ta,

Our favorite dance -

This is lavata.

The presenter says: “My fingers are good, but my neighbor’s are better.” Children take each other's little fingers and repeat the words with movements left and right.

Then the driver gives other tasks:

My shoulders are good, but my neighbor's are better.

My ears are good, but my neighbor's are better.

My eyes are good, but my neighbor's are better.

My cheeks are good, but my neighbor's are better.

My waist is good, but my neighbor's is better.

My knees are good, but my neighbor's are better.

My heels are good, but my neighbor's are better.

Palms

Two players stand opposite each other.

The players simultaneously clap their hands, and then join their palms in front of them (right to left, left to right). Then the palms are connected crosswise - right to right, left to left. Then clap - and again the palms are together.

At first the movements are done slowly, and then faster and faster until the palms become tangled. Then the game starts over.

Frog

Place your hands on the floor (table). Clench one palm into a fist, place the other on the plane of the table.

At the same time change the position of your hands. The complication of the exercise is to speed it up.

We walked around Africa

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

We walked around Africa (We stomp our feet.)

And they collected bananas. (They depict how bananas are collected.)

Suddenly a huge gorilla (We draw a large circle with our hands.)

Almost crushed me. (Knock on the chest with our right and left hands.)

I’ll give it to mom, I’ll give it to dad (Knock on the right, then the left knee.)

And I won’t deprive myself. (Knock on the chest with our right and left hands.)

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Ten, nine, (Clap their hands.)

Eight, seven, (They spank the knees.)

Six, five, (Clap.)

Four, three, (Spank.)

Two, one. (They clap.)

We are with the ball (They cover their eyes with either the inside or the outside of their palm.) We want to play.

Just need it

We need to find out: (Clap for every word.)

Who will have the ball (They stomp on every word.)

Catching up. (They squat.)

Find and remain silent

Children stand in a line facing the teacher.

He invites them to turn around and close their eyes, while he hides some object.

With the permission of the teacher, the children turn around, open their eyes and begin to search for the hidden object. The person who finds the object approaches the teacher and quietly says in his ear where he found it. If the child said correctly, he moves aside.

The game continues until all children find the object.

Low - high

Children stand in a circle.

The adult says: “We decorated the Christmas tree with different toys, and in the forest there are different Christmas trees: wide, low, tall, thin. I will say:

“High” - raise your arms up;

“Low” - squat and lower your arms;

“Wide” - make the circle wider;

“Thin” - make a circle already.

The game is more fun if the adult tries to confuse the children.

Mail

The game begins with a roll call between the driver and the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the land of fairy tales.

- What are they doing there?

- They wash themselves (dance, draw, run, comb their hair, squat, smile, etc.).

The players imitate or perform the named action.

Five names

Children are divided into two teams.

Two players, a boy and a girl (representatives of two teams), stand next to each other in front of two lines.

At the signal, they must walk forward (first one, then the other), taking five steps, and for each step, without the slightest mistake or hesitation (without breaking the rhythm), say a name (boys - girls' names, girls - boys' names). This is a seemingly simple task, but in reality it is not so easy to complete.

You can name five other words (animals, plants, household items, etc.). There are many names, but not everyone can pick up five names and pronounce them one after another without delay in the rhythm of a step.

The winner is the one who copes with this task or is able to name more names.

Edible - inedible

Children stand in a circle.

The driver says the word and throws the ball to the player.

If the word denotes food (fruits, vegetables, sweets, dairy, meat and other products), then the child to whom the ball was thrown must catch it (“eat”). If the word denotes an inedible object, the ball is not caught.

A child who fails to complete the task becomes the driver, says the intended word and throws the ball to someone.

Tick-tock-tock

The children stand scattered.

The teacher gives the signal: “Tick!” - children bend left and right; at the signal: “Yes!” - they stop, and at the signal: “Knock!” — they jump on the spot. The one who makes a mistake leaves the game. The signals are repeated 5-8 times. The sequence of signals must change.

At the end of the game, the most attentive player should be noted.

Three, thirteen, thirty

They choose a driver. The players stand in a circle and open with outstretched arms. The driver stands in the center of the circle. When playing the game for the first time, it is advisable that the teacher be the driver.

The teacher explains that if he says: “Three,” all the players put their hands to the sides; if he says: “Thirteen,” everyone puts their hands on their belts; if he says: “Thirty” - everyone raises their hands up (you can choose any movements).

The teacher quickly names one movement or another. The player who made a mistake sits on the floor. When 1-2 players remain in the circle, the game ends; The winners are announced.

Free place

The players sit in a circle.

The teacher calls two children sitting next to each other. They stand with their backs to each other and at the signal: “One, two, three - run!” - they run in different directions around the circle, reach their place and sit down.

The adult and all the players note which of the children was the first to take the empty seat.

Then the teacher calls the other two children, the game is repeated.

Sit, sit, Yasha

Children form a circle.

In the center of the circle is a blindfolded child. The rest of the players, holding hands, walk in a circle and say:

Sit, sit, Yasha,

Under a walnut bush.

Gnaw, gnaw, Yasha,

Roasted nuts

Gifted to the sweetheart.

Children stop and clap their hands:

Chock, chock, piglet,

Get up, little man Yasha.

The child driver stands up and slowly spins inside the circle.

Where is your bride

What is she wearing?

What is her name

And where will they bring it from?

WITH last words“Yasha” goes to the children, selects any child, feels him and tries to guess who he found, describe his clothes and call him by name.

Guess what they did

Children stand in a circle or scattered. The teacher selects one child who moves 8-10 steps away from everyone playing and turns his back to them. He must guess what the players are doing.

Children agree on what action they will portray. According to the teacher: “It’s time!” The driver turns around, approaches the players and says:

Hello children!

Where have you been?

What did you see?

Children answer:

We won’t say what we saw,

And we’ll show you what they did.

If the driver guesses correctly, he chooses another child instead. If he answers incorrectly, the game is repeated with the same driver.

Claps

Children move freely around the hall (playground).

On one clap from the driver they should jump, on two claps they should sit down, on three clap they should stand up with their arms raised up (or any other movement options).

All children depict some action, for example, playing the accordion, riding horses, etc. The driver guesses the action being depicted. If the driver does not guess correctly, then he loses. The children tell him what they did and come up with a new action. The driver guesses again.

Then another driver is chosen and the game is repeated.

Clean

Children stand in a circle or scattered.

Interesting educational games for children from 3 to 5 years old. All games are accompanied detailed description. Games for outdoor and indoor play. Educational games for preschoolers.

Zainka

The game is best played outdoors in the summer. To begin with, a driver is chosen - a bunny. All participants stand in a circle and join hands, the bunny is in the center. Then the children begin to sing a song, twirling in a round dance in one direction or the other.

Bunny performs movements to the song.

Bunny, dance, He dances and jumps.

Gray, jump.

Turn around, sideways, Spinning.

Turn around, sideways!

Bunny, clap your hands, Claps his hands. Demonstrates

Gray, clap your hands! wearing a caftan.

This caftan fits a bunny,

This caftan fits a bunny...

Shoes with belt buckle, Points to “shoes with a buckle.”

Shoes with belt buckle... Moves inside the round dance,

The cities here are all German, approaching its participants.

Iron fasteners. Touches the hands of the players,

There is somewhere for the hare to run out, and the children raise their closed hands

There is room for the gray one to jump out... hands to release him from the circle and then let him back in.

Option 1. While the choir is singing, the bunny, moving freely in a circle, chooses a replacement from among the round dance participants: a boy - a girl, and a girl - a boy. Sometimes the bunny approaches the chosen player and begins to dance with him, and at the end of the dance takes his place. The new bunny becomes the center of the round dance, and the game is repeated.

Option 2. Bunny makes active attempts to break out of the circle, but the children in the round dance do not let him out. During round dance and singing, children should move so that the distance to the person standing in the center does not change. During the game, the bunny tries to get closer to them. The round dance participants do not let him approach them by waving their hands. When the bunny manages to get closer, he tries to break out of the circle.

Option 3. Gradually, the rhythm of the song and dance should accelerate and turn into dance. Towards the end of the song, when all the participants are dancing, the bunny must choose a moment and try to jump out of the circle. If he succeeds, everyone rushes to catch him. The one who catches the player becomes the next stunner, and the game continues.

The bear was walking through the forest

Children sit on chairs. One child portrays a bear.

The bear was walking through the forest, A bear child walks and collects

The bear was collecting pine cones. bumps and then sits down on a chair

Our bear walked for a long time. and falls asleep.

Mishutka sat down and dozed off. The teacher and children quietly approach the bear.

The children began to approach

Wake up Mishenka yourself:

“Misha, Misha, get up

And catch up with the guys." The children run to their places, and the bear catches up with them.

Fox and chickens

Children pretend to be chickens. One of the players is a rooster, the other is a fox. Chickens walk around the site, looking for food. The fox watches them closely. At the teacher’s direction (unnoticed by everyone), the fox comes out and quietly creeps up to the chickens. The rooster screams loudly: “Ku-ka-re-ku!” The chickens run away and fly up to a roost (log, bench). The rooster must escape last. The fox catches the chickens that did not have time to quickly climb onto the perch and stay on it. After 2-3 games, other children are chosen to play the roles of the rooster and the fox.

Crested hen

The teacher depicts a chicken, the children - chickens. One child sits on a bench away from the others. This is a cat dozing in the sun. The mother hen goes out for a walk with the chicks.

The crested hen came out,

There are yellow chickens with her.

The chicken clucks: “Ko-ko,

Don't go far."

On a bench by the path

The cat has settled down and is dozing...

The cat opens its eyes

And the chickens catch up.

The cat opens its eyes, meows and runs after the chickens, who run away with the chicken.

By the bear in the forest

A game for the little ones. From all the participants in the game, one driver is chosen, who is appointed as a bear. Two circles are drawn on the playing area. The first circle is the bear's den, the second is the home for all other participants in the game.

The game begins, and the children leave the house saying:

By the bear in the forest

I take mushrooms and berries.

But the bear doesn't sleep

And he growls at us.

After the children say these words, the bear runs out of the den and tries to catch one of the children. Whoever does not have time to escape into the house becomes a bear and goes to the den.

Mousetrap

Children stand in a circle, holding hands - this is a mousetrap. One or two children are mice, they are outside the circle. Children, raising their hands up, move in a circle saying:

Oh, how tired the mice are,

Everyone gnawed, everyone ate!

Beware, you rascals,

We'll get to you!

Let's slam the mousetrap

And we'll catch you right away!

As the text is spoken, mice run in and out of the circle. With the last word, “the mousetrap slams,” the children drop their hands and squat down. Those mice that did not have time to run out of the circle are considered caught and stand in a circle. Other mice are selected.

A goat walked through the forest

The players stand in a circle, the goat is in the center. Everyone goes in circles right side, and the goat to the left. The goat chooses one of the guys and takes them to the middle of the circle. They perform the movements according to the words. Everyone standing in the circle repeats the movements behind them.

The goat walked through the forest, through the forest, through the forest.

I found myself a princess, princess, princess.

Come on, goat, let's jump, jump, jump

And we kick our legs, we kick, we kick.

And let's clap our hands, clap our hands, clap our hands.

And we stomp our feet, stomp, stomp.

Let's shake our heads, shake them, shake them.

And again we begin, we begin, we begin...

Now two people in the circle are choosing a mate. The game continues until almost all the children stand in a circle.

Shaggy dog

One child pretends to be a dog, he lies down on the grass, puts his head on his arms outstretched forward. The children and their teacher quietly go to the dog and say:

Here lies a shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And we'll see if something happens.

The dog jumps up, starts barking and runs after the children, they run away and hide.

Frogs in the swamp

The banks are outlined on both sides, and there is a swamp in the middle. On one of the banks there is a crane (beyond the line), the frogs are located on hummocks (hoops at a distance of 50 cm) and say:

Here from a wet rotten place

Frogs jump into the water.

They began to croak from the water:

"Kwa-ke-ke, kwa-ke-ke,

It will rain on the river."

With the end of the words, the frogs jump from the hummock into the swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane catches several frogs, a new crane is chosen from those who have never been caught. The game resumes.

horse

The players scatter across the entire court and at the teacher’s signal “Horses!” they run, raising their knees high, at the signal “Coachman!” — they walk. Walking and running alternate. The teacher can repeat the same signal in a row.

Tambourine-tambourine

The driving “tambourine” catches the players. Whoever is caught becomes a “tambourine”.

Tambourine-tambourine,

Long nose

How much oats are there in the city?

Two kopecks and a nickel.

Vanya was driving with a cap.

Vanya didn’t buy oats,

I just drowned the horse

Tambourine taught me to run.

Tambourine-tambourine,

Run after us

Grab it with your hands.

I caught Ksyusha

Ksyusha will be a tambourine.

Sun

According to the counting, they choose the driver - the sun. The rest of the children stand in a circle. The sun stands in the middle of the circle, everyone sings:

Shine, sun, brighter!

Summer will be hotter

And the winter is warmer

And spring is sweeter!

For the first two lines, the children dance in a circle, for the next two they turn to face each other, bow, and then come closer to the sun. It says, "It's hot!" - and catches up with the children. Having caught up with the player and touches him, the child freezes and drops out of the game.

Wolf and children

One player portrays a wolf. He, with his face in his hands, hunched over, sits to the side and is silent. Children run in different directions, pretending to pick berries in the forest, and sing:

They plucked and plucked the berries,

For black currants.

Father on the insert,

For mother's sleeve,

To the gray wolf

Herbs on a shovel.

May God let me wash my face,

God forbid I escape

And God forbid I get out.

With the last words, the children throw grass at the wolf and run away from him, and the wolf catches them. The caught player becomes a wolf; if the wolf fails to catch anyone, he returns to his place and pretends to be a wolf again, the rest of the players again begin to pick berries near him.

Ocean is shaking

Option 1. Depending on the number of players, chairs are placed in two rows so that the back of one chair touches the back of the other. After all the players are seated, the selected driver shouts: “The sea is rough!” All players jump up and run around the chairs until the driver, seizing the moment when everyone runs away from their chair, suddenly shouts: “The sea has calmed down!” After this, each player must take his place, and since the driver also takes someone else’s place, the players try to grab the first one they come across. The one left without a seat becomes the driver.

Option 2. Before the game starts, a driver is selected. He turns away from the rest of the participants and says loudly:

The sea is agitated once

The sea is worried two

The sea is worried three,

Marine figure, freeze where you are!

At this moment, players must freeze in the position in which they find themselves. The driver turns, walks around all the players and examines the resulting figures. Whoever moves first takes the place of the driver or leaves the game, in which case the winner is the player who lasted the longest.

It is prohibited to use additional objects for stability (trees, benches, chairs, etc.). The driver does not have the right to make the players laugh in order to stir them up. He is also not allowed to touch the players. The number of participants is not limited. You can use another version of the game, when the driver examines all the figures and chooses the one he likes the most. In this case, the winner is the player who demonstrates his imagination most clearly.

Drake and duck

The players join hands and form a circle. Two players represent a drake and a duck. They go to the middle of the circle. They sing to the duck:

Go home, little duck,

Go home, gray one.

You have seven children,

The eighth is the drake,

The ninth is a duck.

Duck - Marfutka,

Drake - Vasyutka,

Chicken - Masha,

Cockerel - Ignashka!

They shout to the drake:

Drake, catch up with the duck!

Young man, catch the duck!

The drake chases the duck and tries to catch it. The duck can run out of the circle, but the drake is not allowed out. The players standing in a circle either lower or raise their hands and sing:

The duck dives

Flying across the field.

Kich-kich, hurry up!

Quack-quack, catch up!

Your babies are squeaking

They want to eat!

When the drake catches the duck, another pair is chosen.

Pie

The driver is selected based on the number of points he counted. The players stand in two lines facing each other. The driver crouches in the center, he is a pie. The players sing and show movements.

Preschool children 4-5 years old will enjoy playing not only outdoor games, but also those that require thinking. It is recommended that the emphasis in games be on developing observation, memorization, logic, imagination and speech skills, and in outdoor games - on improving coordination, speed, dexterity and attentiveness.

Here are some suitable games:

  1. Cat and mouse

Active game. Develops agility, speed, and attentiveness. Can be successfully performed among a group of different ages. Suitable for indoor and outdoor use.
There are two variants of this game.
First. All but three players join hands and stand in an open circle. There is a “mouse” and two “cats” running around inside. The "cats" must catch up with the mouse, but it's not so easy, because... she can calmly run between the players in a circle, but they cannot. Afterwards, all three of them stand in a circle and new cat and mouse are selected.
Second option. In one corner there is a cat’s house, in another there is a mouse hole, in the third there is a pantry where small objects representing supplies are located. The cat falls asleep in the house, and the mice run from the hole to the pantry. When the presenter claps (or after the words of the rhyme), the cat wakes up and begins to catch mice that are trying to run to the hole. At first, the cat is played by one of the adults, who pretends to catch it, but allows the mice to escape. You can add verbal accompaniment to the game:
The cat guards the mice
Pretended to be asleep.
Now he hears - the mice have come out,
Slowly, closer, closer,
They are crawling out of all the cracks.
Scratch - scratch! Catch it quickly!

  1. Carousels

A calm and active round dance game. Develops coordination and synchronization of movements, dexterity, and attentiveness. Ability to control the power of your voice. Suitable for indoor and outdoor use.
The presenter and the children stand in a circle and everyone begins to slowly and quietly say the text:
Barely, barely
The carousels began to spin.
(At the same time, the players begin to move slowly in a circle)
And then, then, then
Everybody run, run, run.
(Both the tempo and strength of the voice increases, at the same time the speed of movement increases. The players start running) The next part is pronounced with a decrease in the tempo and strength of the voice:
Hush hush! Do not hurry!
Stop the carousel!
(With these words everyone stops).

  1. Kangaroo

Active game. Develops dexterity and speed in movements. Can be successfully performed among a group of different ages. Suitable for indoor and outdoor use.
Two teams compete. Holding a matchbox (or similar object) between your feet, you need to jump like a kangaroo to the opposite wall (or chair), stop and say loudly: “I am a kangaroo!” (this statement is also assessed by the presenter). Then you need to jump back and pass the box to your teammate. The winning team will receive prizes.

  1. Superfluous word

Quiet game. Develops attention, logic, the ability to combine objects into groups and select generalizing words. Suitable for indoor and outdoor use.
Before the game starts, the host explains that in the Russian language there are words with similar meanings. The presenter lists 4 words for the children, and they name which one is superfluous and explain why they think so. You can play not only with nouns, but also with verbs and adjectives.

  1. Sweets

Quiet game. Teaches communication, the ability to formulate questions and answers. Suitable for indoor and outdoor use.
Good game to start the holiday, allowing children to relax. Any candy or jelly beans will be required. Each child is offered to take as many candies as he wants. Then the plate with the treat is passed around. Then the host announces the rules of the game: each guest must answer a number of questions from others equal to the number of candies he took.

  1. Hot ball

Quiet game. Develops agility, speed and attentiveness. Suitable for indoor and outdoor use.
Gambling game: everyone stands in a circle and passes a ball to each other to the music. When the music stops, the player who did not have time to pass the ball and remained with it in his hands is eliminated (you can be seated as an honorary spectator, you can take forfeits). The last participant left without a ball wins.

  1. Missing numbers


The presenter counts to 10, deliberately missing some numbers (or making mistakes). Players must clap their hands when they hear a mistake and call out the missing number.

  1. Pushinka

Quiet game. Develops discipline. Suitable for home.
An ancient Russian game. Teams stand opposite each other, between them there is a line that cannot be crossed (for example, a ribbon). The presenter throws a feather (you can use a fluffy piece of cotton wool) over the heads of the participants. The task: to blow it over to the enemy’s side. Attention, the team that stands over the ribbon or touches the feather with its hands is considered defeated.

  1. Chamomile

Quiet game. Allows you to relax. Suitable for home.
Suitable for the beginning of the holiday if guests feel constrained. For the game, a chamomile is prepared in advance from paper. The number of petals should be equal to the number of guests. On the back of each there are written easy funny tasks, for example, to crow, jump like a frog or on one leg, repeat a tongue twister, crawl on all fours, etc. Children tear off a petal and complete the task. If children do not yet know how to read, the task can be depicted in the form of a drawing or read to the presenter.

  1. Hedgehogs

Active game. Develops speed and fine motor skills. Suitable for outdoor and indoor use.
Team game. It requires a 1.5 m rope and 30 multi-colored clothespins attached to it. Adults act as hedgehogs. Players run up to the stretched rope one at a time, as in a relay race, remove one clothespin at a time, run to the “hedgehogs” sitting on chairs and attach it to any place on their clothing or hairstyle. It’s good if the distance from the rope to the hedgehogs is 10 meters. The team whose hedgehog bristles better wins, i.e. which will have more clothespins - needles. The second team can be given a prize for the most original/cutest/fun hedgehog (depending on the circumstances).

  1. I'm coming, I'm coming

Active game. Develops speed and attention. Suitable for indoor and outdoor use.
A fun, emotional game that brings a lot of pleasure to young children. Children line up behind the leader in a chain. He walks and says the following words: “I go, I go, I go, I lead the children with me (an arbitrary number of times), and as soon as I turn around, I’ll immediately catch everyone.” Having heard the word “I’ll catch”, the children run to a pre-agreed safe place, and the leader catches them (for kids it’s better to pretend and let them run away). The game is well suited for the home, when the leader leads from room to room, repeating the first lines. When the cherished “I’ll catch you” is said, the children, screaming, rush through the entire apartment to the saving place.

  1. Spider and flies

Flickering game. Teaches children to run in different directions without colliding, and to freeze when given a signal. Develops coordination and attention. Suitable for indoor and outdoor use.
In one corner of the room (area) there is a web in which the “spider” sits. The rest of the children pretend to be flies: they run, circle around the room, and buzz. At the presenter's signal: "Spider!" the flies freeze in the place where the signal caught them. The spider comes out of the web and carefully looks to see who is moving. He takes the one who moves into his web.

  1. Who am I?

Quiet game. Develops logic, broadens horizons. Suitable for home.
Suitable for the start of the holiday. Upon entering, each child receives a new name - bear, fox, wolf, etc. A picture with a new name is attached to his back, he does not know about it until, with the help of leading questions, he finds out everything about himself from those around him. Alternatively, you can describe this animal only with adjectives (for example: cunning, red, fluffy... - fox). The task is to find out who we are talking about as quickly as possible.

  1. Seasons?

Quiet game. Develops attention, logic, broadens horizons. Suitable for indoor and outdoor use.
The host chooses any season and calls it to the players. Then he begins to list the phenomena and objects associated with this time of year. From time to time he says the wrong words. When children hear a word that is not related to this time of year, they should clap their hands.

  1. Edible - inedible?

Quiet game. Develops attention and logic. Suitable for indoor and outdoor use.
The presenter throws the ball to one of the players and says a word. The player must catch the ball if the word denotes an edible item, or throw it away if the item is inedible. The most attentive one wins. You can take forfeits from those who make mistakes, which are then used in secret to assign funny tasks.

  1. Obedient Shadow or Mirror

Quiet game. Develops attention. Suitable for indoor and outdoor use.
Two players are selected (for example, using a counting rhyme), one is the shadow of the other. The “Shadow” should repeat the actions of the other player, synchronously if possible. If within a minute the player does not make a single mistake, he becomes the main player and chooses a shadow from among other players.

  1. Treasure search

Quiet game. Develops the ability to navigate in space, logic, attention, the ability to compare parts, and assemble a mosaic. Suitable for indoor and outdoor use.
A map of the place where the treasures are hidden (apartments or streets) is drawn up in advance, cut into pieces, each of which is obtained by the players as a reward for correctly guessing a riddle or completing a task. Having made a map like a puzzle, all those invited look for the treasure and discover something tasty or interesting. Before this game, it is better to practice and draw up a similar plan with the children, talking through how and what is indicated. It is important to draw children’s attention to the fact that the plan is like a view from above. If there is any difficulty in finding the treasure, the leader will help, directing the children in the right direction.

  1. Hot and cold

Quiet game. Develops logic. Suitable for home.
It will be suitable for the beginning of the holiday if you hide various souvenirs and trinkets in the room in advance. The arriving guest begins to look for the hidden prize, and the others tell him whether he is on the right track. If he approaches a hidden object, they shout “Warm,” if he is very close, “Hot,” if he moves away, “Cool” or completely “Cold.”

  1. Missing numbers

Quiet game. Develops attention and counting skills. Suitable for indoor and outdoor use.
The presenter counts, deliberately making mistakes or missing numbers. Players must clap their hands when they notice a mistake and correct it.

  1. Hurry up

Quiet game. Develops attention and fine motor skills. Suitable for home.
Cubes (or skittles, etc.) are laid out on the floor according to the number of players minus one. Players walk around to the music, and as soon as it dies down, they must grab the cube. Whoever doesn't get a die is eliminated (or gives away a forfeit).

  1. We won’t tell you where we were, we’ll show you what we did.

Quiet game. Develops motor skills, imagination, attention, broadens horizons. Suitable for indoor and outdoor use.
The presenter quietly tells the player the profession, so that others do not hear. The player says, “We won’t tell you where we were, what we did, we’ll show you,” and tries to show without words what people in this profession do. The rest are guessing. The player who guessed correctly shows next.

  1. In an old closet

Quiet game. Develops speech and the ability to distinguish parts of objects, broadens one's horizons. Suitable for indoor and outdoor use.
The presenter says together with the players:
In an old closet, at Grandma Anya's,
Where did I go -
Many miracles...
But they are all “without”...
Next, the presenter names the item, and the player to whom he points must say what part of the item may be missing. For example: a table without a leg, a dress without a pocket, etc.

Editor's Choice
The menstrual cycle is a complex process, the normal course of which depends on the correct balance of hormones in different phases. His...

Surely everyone has a pack of soda in their kitchen. Housewives can name several dozen options for its use. “How many grams of soda...

In conditions of extreme survival, any wound can take months to heal, frostbite will definitely lead to gangrene, and mild inflammation...

Salt lamp instructions for use Categories: A salt lamp is a beautiful decoration element and at the same time an ionizer,...
Stress is the body's negative reaction to negative emotions and overexertion. Sometimes a person experiences stress due to...
You can make activated carbon at home using carbon-containing organic components. To obtain the sorbent...
Activated carbon, sometimes called carbolene, is used to purify dirty water or polluted air. In emergency...
Coconut Water Benefits Healthy Skin and Hair: Uses of Coconut Water Coconuts are very popular in India. In South India...
At the time of ripening, persimmons contain tannic acid, which gives the feeling of viscosity. Another name for this substance is tannin....