Game gnomes walkthrough world of crystal. Diggles: The Myth of Fenris: Walkthrough. In the beginning there was a word. And the word was God


The game History of the Dwarves is made in the "" genre. A bright and colorful toy invites you to a fairy-tale world that is full of adventure. The original name of the casual game is A Dwarfs story. From this it is clear that here we will talk about gnomes and their aspirations!

The story of the gnomes - plot

To start the game The Story of Dwarves, you need to create a hero. There are two heroes to choose from - a guy and a girl. You can choose the classification of the hero. There are three buttons at the bottom of the screen; the hero can be a druid, mage or warrior. The hero’s clothing also changes depending on the type of activity. Even the hairstyle and hair color changes. The blonde has a gorgeous ponytail and looks very beautiful in armor. The image of the hero is in the center of the fabric.

There are buttons on each side that you can press to make all the changes. Buttons for changing the hero's classification are located at the bottom of the screen. Having determined the hero’s gender, occupation, and given any desired name, you can start the game. You can select the Dwarven Story mode. In ancient times, when gnomes did not yet hide in caves and dungeons, but lived on the surface of the earth.

They built cities and towns openly, had a king, peasants, warriors and magicians. Peasants grew crops in the fields and grazed livestock. Craftsmen produced beautiful things, and traders brought exotic goods from overseas. In a word, they lived like all normal people. But there was one problem for all the inhabitants of the kingdom. In the game History of the Dwarves, no one, from the king to the last beggar, could dream. Once upon a time, in very ancient times, gnomes were already subjected to the spell of an evil sorcerer!

Walkthrough of the game History of the Dwarves

After some time, a huge stone stele with an inverted month appeared in the city. A huge golden sun crowned the building, and a golden pendulum began to measure time, giving the gnomes long-awaited dreams. The people rejoiced, the king came down to his subjects, and together with the magician celebrated the great event. But everyone soon got tired of walking on the street; in the three-row History of Dwarves it was necessary to celebrate such a great construction somehow, in a different way.

The king and the magician invited all the residents to a festive dinner in the tavern. Suspecting nothing, joyful residents gathered in the tavern. When the holiday was in full swing, a bald, nasty sorcerer with pointy ears appeared. Sitting in the bushes and watching with envy other people's fun, the sorcerer conceived something nasty. Why the sorcerer did not like gnomes was also unknown, but maybe because the gnomes in the History of Dwarves were friendly, and the sorcerer always lived alone and had long dreamed of punishing the gnomes!

Features of the game The Story of Dwarves

Taking advantage of the fact that all the gnomes had gathered in one place, the villain happily began to cast spells, whispering spells. The tavern was engulfed in a green light, the house shook and sank to the ground with a roar. Now the black soul of the sorcerer has calmed down. Never now will the gnomes come out of the ground, rubbing his hands, the sorcerer gloated, standing on the edge of the huge abyss into which the tavern had gone. Having experienced a feeling of deep satisfaction from the crime he had committed, the sorcerer disappeared.

When it fell, the tavern fell apart, and the dwarves were scattered on the floor. Having calmed down a little, the gnomes looked around the area and realized that they were in a huge cave. The king immediately blamed the magician for everything, but the magician replied that perhaps the sorcerer did it. The king fell into despair for the first time in his life. But the magician advised everyone not to lose heart, and first build a camp in the casual game History of Dwarves, and only then think about what to do.

The gnomes explored the caves and began to improve their daily life. The magician told one legend about the chosen one. The chosen one had to come from somewhere and save everyone, but the king had little faith in this. As the magician said, an unfamiliar girl soon came to the cave. The girl told the magician about her dreams in which she built houses and a temple on the mountain. The temple on the mountain was emitting light. The magician did not believe the girl, where could dreams come from when the pendulum was never launched?

These dreams show the future of the people, the girl argued. The magician thought that this was the chosen one and decided to give the girl the task of building one house for now. Construction requires resources and the girl began work. On a small playing field there are multi-colored chips in the form of various objects. Chips are located in squares, chips in the form of stones and logs give building materials, the sun gives money. Such

The chips are located on the playing field in a mixed form. If two identical lightning chips are in a row, and the other lightning is on the side, then use the arrow to move one lightning to the two. A combination of three chips is obtained, the chips disappear, and others are dropped into the vacant space. You can use the right mouse button to change the color of the arrow. If there are three lightning bolts, and between them there is a log, then by pressing the crimson arrow on the log, you can change the chip!

The history of the gnomes - conclusions

The log disappears and lightning appears, thus making four lightning bolts that will immediately disappear. Sometimes chips disappear on their own. The greater the combination of identical chips, the more points. The chips disappear and the gnomes collect the fallen logs and stones for construction. To make the game of Dwarf Story easier, special attacks are used.

The game History of the Dwarves on this field is considered complete when two flasks on the side of the screen are filled. Collecting resources, the girl built a house, a market, a wall and many other buildings. The magician helped the girl with advice, and ahead of the young builder was the construction of a temple on the mountain and the liberation of the people from the spell!

So, after looking at a colorful cartoon about the history of Midgard, through simple Middle-earth, we find ourselves in the main menu. In that place it’s worth looking at the warm keys, setting them up and writing them down so that you don’t frantically look for them on the cover throughout the game.
Advice from an experienced player - don’t start the campaign right away, go through the introduction first!
It will take no more than an hour, and in the game you will already become like a duck to water.

After watching enough nightmares about the bad dog (maybe a wolf!) Fenrir, and having gone through a bold introduction, the five dwarves and I find ourselves in the WORLD OF THE FOREST...
As the elf said - be fruitful and multiply! Well, let's begin!!!

Tip #1 - combine your free time with your gnome partners. They reproduce only during rest and in a good mood.

Tip #2 - put pairs of gnomes into groups. (select gnomes and ctrl+1…0)

Tip No. 3 - Try to make sure that the gnomes cluster in groups of 2 or 3 during the rest. In fact, this is why it is necessary to build gnomes in groups.

To explore this world, you need to take from 3 to 5 unarmed gnomes, from 2 to 4 gnomes with clubs, and you need to have shields, but it is possible without them.
Dig down and to the left. In that place you will find... it’s hard to call it a village... weed smokers. They will give you the task of finding their key holder. It will be necessary to do!

You can’t do without this!
Even lower and slightly to the right there is a cave with an old gnome. At that point, he will explain in detail what happened to him and authorize the task of getting him something to eat. By “something” we mean 6 hamsters.

It goes without saying that the old man may not give a damn, but then we can’t see the map like our own ears. It's better to help. As a result, we will have a map. After exploring the surrounding area, you will find a cave with 3 barrels.

In order to get in that direction, you need to release the water in all the caves. (Don’t try it, the skin shouldn’t be tanned. There’s an ax in that place, though it’s unique, and jarribs.)

After digging down to the right of the cave you will find a whole city of herbalists. We don't need them. Dig around the cave from the right down and to the right you will eventually find a tunnel. In that place, one of the dwarves will report that the old man said exactly about this place. Dig down. Well, then you’ll figure it out for yourself along the way.

Did you find the key holder? BRAVO! But we also need to find the Ring of Fate. There is a troll fort nearby on the left. There are only three of them in that place, and two of them are dozing!

But without a crowd in that direction, in addition, do not approach. Trolls, as they say, are light but strong.

Less take that ring and dig down, down, and down. In all directions. It is better to dig with gnomes without the ring of fate, otherwise the housekeeper will open the gate and there will be little time. When you find this cave with a gate, pack all your belongings to the bare bones and hit the road to the underworld.

You will have 41 60 seconds to do this.

Not far beyond the gate, one of the gnomes will fall from the suffocating smell of sulfur... Don’t be afraid - he will live, and besides, his health will not be taken away. Well, what can you say? So this is what you are, WORLD OF SULFUR.
Get down and evolve. Your strength will come in handy. Sulfur wookers and alien plants live here.

Tip #4 - you only need to approach other people’s plants with slingshots, bows, or rifles! They take away 8 health per hit.
Dig down very hard and then all the way, i.e. all the way to the granite to the right. When you reach the right wall, dig down. There will be a decent collection of tunnels in that place. But without a crowd, you also have nothing to do in that place. The wookers in that place will go 2nd, 3rd. Soon you will come across the underground Titanic, completely filled with water.

It goes without saying that it is possible to study it with an underwater bell, but when you come across the working pistons, you realize that something needs to be done with the water. Go all the way to the left. A huge dragon will sleep in that place.

Perhaps a drummer from the lower village told you about him, maybe not.

Take a look at the unit to the right of it. It's a pump! But for it to work you need 30 pieces of coal. A bit much... Walking back you will wake up the dragon. At the end of the pleasant conversation, he will ask you to enlarge his cave. Not difficult?

Let's do it! During your work, a couple of trolls will come running to your “light” (J). Don't be afraid.

Drakosha will give them a “light” without any reminders (J) Upon completion of the work, he himself will break the partitions and it will become more spacious for him. After this, bring it to the pump. He will melt it. Turn on the pump, and the water in the Titanic will begin to decrease. At the end of the brave death (L), the dragon will abandon its own son. Yes, not a small dragon, but an egg.

Take it - you will need it later.
Pass the pistons in the Titanic. There are 2 methods for this.

1) a set of doors. There are doors in the passage above the pistons. Go in that direction with 4 gnomes and solve the puzzle.

But I won’t tell you how to do this!!! I ask those who are curious to write to me. I'll explain everything in detail. Then run around the floor. There will be an evil octopus on the right. When you get close enough, he will grab you and take you to the 1st floor.

GO ON YOUR FEET HERE!!! Left!!! A huge tentacle takes away 50 health per hit!!! 2) riding a horse or on a flying board.

Use the devices listed above to get as close to the piston as possible, and when it starts to rise, run to the free space between these same pistons. Later press the switch and that's it!

Well, the pistons are no longer a nuisance. But you have to go past the octopus! There are also 2 methods for this. 1) on our own. Approach the octopus with slingshots, guns and bows and, keeping a distance, shoot in the head.

2) To the left of the octopus there is a niche. Run in that direction soon. Now the octopus will take you to the 2nd floor. (He’s an unusual guy. Sometimes on the 1st, then on the 2nd...) And when he lets you go, immediately press the nearest toggle switch.

Watch the cartoon. There is a chest in the niche to the right of the octopus. In that place lies a ring of Water. Exit through the right hatch in the Titanic. Dig down. It won't be long before you find the bridge.

Broken bridge. And it needs to be fixed. Collect all your belongings, 15 legs, 10 iron and down to the bridge. Once you fix it, cross it.

You will have 31 60 seconds to do this.

Tip #5 - Build meeting houses and turn on love only when you already want the gnomes not to multiply. At that point they will already be using condoms.
And here he is - THE WORLD OF CRYSTAL...

I can't be of much help here. Easily unwind and dig. It is possible to explore the world with 1 or 2 dwarves, but only with light blades.

Crystal spiders and demons live here, and upon death they leave behind crystal ore. And don't worry about demons. 2 of my gnomes killed 6 monsters (I'm not lying!!!). Indeed, with special maneuvers... And one more thing - demons will not be able to climb walls like wookers or spiders.
When you find a pair of platforms, one above the other, connected by metal stairs, stock up on food and elizdors. Eliprose and elixins to taste. Go right to the troll fortress.

It is not necessary to clean out the entire fortress.

Tip #6 - don’t find yourself in a fortress without 4 gnomes with light blades and elidors. In the fortress, we are not interested in the wealth stuffed into chests and barrels, despite the fact that they are also there, but in the huge portrait of Cinderella hanging in the hall on the right. There are 5 trolls in the uppermost hall. 4 guard trolls (2nd class) and one troll leader (3rd class).

But in the chest that they protect lies the rarest talisman - the Dragon's Tear.
After that, go left. In that place there will be an old legendary fortress of fidgets. Dig through all the halls.

You must find THREE more paintings of gnomes. There will be a gallery in the very central lower hall. This is where these pictures will help us. I won't tell you how to solve this puzzle either. Write to soap.

I'll explain everything.

Once the paintings are placed correctly, both doors will open. The door to the left leads to a treasury filled with gold. And in one of the barrels there will be a hyperboloid. Sha, why were you happy?

This is not a weapon, but a local equivalent of a jackhammer. But don’t wave your pick!!! The door to the right will eventually lead you to the Village of Smarties. Not far from this village, all your male gnomes will mysteriously fall through the ground. And without your own equipment! Don't forget to take it with you!

It will be necessary to work only for ladies... Well, nothing. We'll handle it... Get down to the very bottom of the village of wise men. Straight to some unusual unit. Yes, I almost forgot, before that, collect all your belongings and as much food as possible.

Make sure everyone has a light blue weapon! This is fundamentally important. So, in this very hall they will explain to you in detail what happened to your men.

It goes without saying that Lorili is a viper, a witch, a radish and a hag.
Radish is a bad person.

But we need to get rid of this somehow. First, make 10 crystals at the cutter's workshop. Secondly, gather all the ladies in one place. And grab the ring.

Watch the cartoon. It turned out to be bad... Fight on two fronts, and may One help you!!! Capture all the buildings along the way and remember to bring them into effect. Don't chase smart guys all over the village.

They themselves will fly up to you on their own boards. If you haven’t got your own, don’t disdain. Just below the primitive kitchen of the smart guys, oh, sorry - YOUR primitive kitchen there is a passage to the right, closed by a crystal door.

This is the direction we need to go. Dig all the way to the right. After that, dig down.

In that place you will find a mysterious hall. In the center of the statue you need to put the same ring of Magic that we meanly stole right from under the noses of the smart guys. Here I will see that I probably had a glitch in the game, but it turned out that I had TWO of these rings. But, no matter what, insert this ring into the statue and turn the pillars so that the rays fall into this very ring.

After this, insert the crystals into the lamps so that the beam hits the crystal door. This door is located to the right and below the hall. The chest behind this door contains the Fire Talisman, which gives power to the Fire Sword. So if anyone has it, in other words, the talisman must go into his pocket.

After this, remove some of the crystals and insert them into the lamps so that the beam shines into the hall with your men. I hope that you have already found them because... this is already necessary. If not, then they are to the left and down from the hall. I will see that in the labyrinth with lamps there are partitions that can be dug. Look for them using the cave marker. After the liberation of the men, they will colorfully explain to you that after Lorili’s death, the cave lost its own seismic resistance (for those who don’t know: seismic resistance is the resistance of a structure to earthquakes) and is about to fall.

It's a pity. It was wonderful here. Get your feet into your hands and into the WORLD OF LAVA...

There is no tunnel in that place, so dig down. In that place there will be three small caves with barrels. Well, in barrels, as always food, fire, etc. and so on. First, line up everything you need. Don't dig to the sides! Lava demons live in that place and it is very difficult to control them.

Only 4 or 5 dwarves with light blades need to go on reconnaissance!!! These lava demons walk in that place not one by one, but by threes or fours!!!
Having built yourself in your own lower cave, dig down the tunnel on the right. Only the lady who has the desired dragon egg needs to dig in that direction. In the cave on the left there will be a huge dark Lady Dragon sitting. She needs to be given her legitimate son.

Watch the cartoon. In that place, the grieving mother will give you a wonderful hammer as a prize for her son, which we will need later. There will be a pair of lava demons in the lower cave of this tunnel. There will also be a block of gold in that place.

All! You may forget about this part of the map! Unless you dig into that place to conquer a place for mining and caves of resources. Now the domestic main goal is Gleipnir!!! In the lower cave in the left wall there is a slightly dug tunnel.

This is the direction we need. In that place we will soon find an abyss with a bridge across it. In that place there will be a fortress with lava.

Those. in that place there will be 4 vertical tunnels filled with lava, connected in several places, but isolated from each other by doors that will not open until they are in contact with the lava. In general, using 4 toggle switches you need to move this lava and at the same time move yourself. Since in the upper hall of this fortress there is a valve that lowers the lava to a minimum and, moreover, in that place there is a ring of Fire.

For the answer to this puzzle, please contact me.

So, we already have a whole Gleipnir. All that's left is to shackle him!!! Dig under this fortress and dig down at its left edge. When you reach the huge village of the Dead, gather a crowd. It is necessary that your gnomes have slingshots or bows.

Guns are also possible, but it is possible to do without them. This village must be torn to pieces. Despite the fact that I only killed all the Dead and captured the buildings. There is a crystal elevator on the right edge of the village. At the very top of the tunnel with this elevator there is a passage closed by a metal door.

This is the direction we need. Go through this tunnel. In that place you will find a mountain where the desired wonderful anvil is located. But we can’t just put a collar on it. That same wonderful hammer will come in handy.

Well, of course, all six rings. And all this should be collected in the pockets of one gnome. But since the anvil also needs to be heated! The valve that raises the lava flow under the anvil is located to the left of the mountain.

So there will be no need to dig anything.

And now Gleipnir is bound! You need to find the bad dog Fenrir and attach this collar to him in the appropriate place. In the shaft with this elevator, at the very bottom on the right there is a passage with an open door.

Dig! Soon you will get to the bottom of Fenrir's lair. Do you have your collar?! And three servings of grill?! No?!

Then go and do it in the laboratory.

Tip #7 - make sure that the same dwarf has the griliks and Gleipnir.
Fight off the trolls. We need to kill everyone. After that, take everyone away, not counting the gnome with Gleipnir and the grills.

Use it to run to the far right end of the cave and remove the plug from the jacuzzi with lava. Volchara looks up from his own mug and rushes to plug the leak. And now you run to his mug, pour the grill in that direction and run back. When Fenrir returns to the table, run to the jacuzzi again and remove the stopper. And again pour the second grill into the mug and walk away.

When Fenrir drinks from his own mug for the second time, run to the jacuzzi again. You have the opportunity to remove the plug. The wolf will no longer react.

He's already doing great!!! But he will be driven into a frenzy by the squeak of his personal rubber gnome.... The third portion of the grilik will completely finish off the wolf.... Your gnomes will throw Gleipnir on him. That's all….almost….

The fairy will pick up the light blue - cute white fluffy dog, and take it to Odin.
The fidgets started a drinking party right in Fenrir’s former lair. The credits rolled across the screen...
But that's not all... The king will demand to chase the fairy... Well... the king's word is law! Send all the gnomes into the opened gate. You have no limited time for this. Don't take buildings in that direction!

Last summer, “Behind Enemy Lines” became one of the most anticipated games. Of course, it is fully deserved. at the moment they are no less expecting a game with number 2. And suddenly (I can’t say “out of nowhere”, still...



*all pictures can be enlarged by clicking on them
We offer you a complete guide to completing the game "Awakening: Kingdom of the Dwarves."
If you still have questions, write on the forum.

Part I. Mountain Outpost

The search for items in each game is random, so it is impossible to take universal screenshots.
Use hints if necessary.

The beginning is educational, just follow all the tips.
Click on the owl on the flagpole. Meet Randolph or simply Renee.
The Fairy Queen has instructed him to deliver a letter for you and to be your guide.
Take the Dragon on the right side.
He is hungry, you need to collect 3 flowers to feed him.

The flowers are collected, drag them to Drakosha, and then take the baby.

Go through the arch into the Inner Courtyard.
Talk to the gnome. When the gnome runs away, zoom in on the chest he was sitting on and take the coin bolgin. Bolgin is the currency of the dwarves, you can buy a lot with it. Don't forget to collect them when you see them.

Zoom in on the telescope that is located not far from the chest and throw it into the coin slot bolgin.
Find all the sights of the kingdom. Pictures with the required attractions are shown on the strip below. As soon as you find them, click on them with the mouse.


From the open telescope, take 8 multi-colored prism balls.
Click on the round ice in the center. Use the Dragon to melt it (you need to press it 3 times) and activate the puzzle.
By rotating the rings and moving the tiles, assemble the image.
Once solved, the center of the puzzle will disappear, take dwarven shield.


Zoom into the three dwarves in armor.
Find 12 discrepancies in the armor. Will drop from the hands of the central gnome axe, pick it up.

Zoom into the box on which the gnome guard was sitting. Use the ax to cut the ropes (you need to hit 4 times). Place prism balls into the recesses.
A puzzle is activated in which you need to place the balls correctly, guided by the pictures.
After completing the mini-game, the box will open.
Take it away bolgin (1/6) And pickaxe.
Examine the railway map - the information will be recorded in your diary.

Zoom into the gate.
Place it in the center of the castle dwarven shield. On top of the shield - pickaxe And axe.
Now look in your journal and look at the entry “Map” (page 6).
By pressing the yellow buttons, set the desired design of the shield and the gnome above it.

Go through the opened doors to Arcade.
Look through the columns at the Dwarven Kingdom.
Look at the announcement on the board and click on it - it will be written down in your diary.

Go straight to the Generator Room.
Talk to the gnome engineer.
Collect firewood (2/5).
Zoom into the grate under the tiny bridge and use Drakosha to melt the ice and find a screwdriver - gnome tools (1/4).

Zoom into the frozen wheel. Take the furs and firewood (3/5).
Examine the engine - there is a puzzle in this place. Its purpose is to arrange months of the same color on lines. They should also go in ascending order - from crescent to full moon.
Once resolved, the engine panel will be removed. Take it away gnome drawings and sealant - gnome tools (2/4).



Give it to the Dwarf Engineer gnome drawings.
A puzzle will open. Place tangram tiles inside the shape. Clicking rotates the tile.

After the solution, the stairs behind the gnome will be restored. Follow him to the Reservoir.
1. Talk to the gnome engineer.
2. Collect 2 firewood (5/5) and a hammer - gnome tools (3/4).
3. Click on the totem on the central tower - the information will be recorded in your diary.
4. Zoom into the oven. A mini-game will open. Use the buttons on the right to move the 2 rings to the correct position.



After solving the problem, use the bellows to blow away the soot (you need to press 4 times). Take bolgin (2/6) And gate handle.
Put it in the oven firewood(only if you have already collected 5 pieces) and set them on fire with the dragon.


Zoom into the greenhouse doors. Paste into place gate handle and go inside.

Complete the Hidden Object Scene.
To find hidden things, look in the small pool, as well as on the closet shelf.
Upon completion, it will be added to your inventory ice pick.

Zoom into the frozen wheel (to the right of the engine) and use ice pick .
Crack all the ice (you need to hit it 4 times) and pull it out wheelbarrow wheel.

Go up the stairs to the Reservoir.
Zoom into the pile of stones in the upper right corner of the location.
Return the broken car wheelbarrow wheel. Immerse 3 stone blocks lying nearby into it. Click on the cart to roll it away.

A mini-game is activated. Lay the wall from bottom to top. Click once to rotate the block.

Zoom into the stove. Place wood in it and set it on fire with the help of the dragon (if you have not done this before).
A mini-game will open. Click the corresponding valve when the arrow on its pipe is in the green sector.
Click on the gnome's tools to activate the next puzzle. Select only the correct parts for the drawing on the left. After solving it you will receive a wrench - gnome tools (4/4).



Follow the down arrow to the Generator Room.
Talk to the goblin engineer.
Look through the open engine door.
A mini-game will open. Post what you found gnome tools . Fix everything using the right tool.
Use sealant to fix the cracks (indicated in white in the screenshot). Wrench to tighten the bolts (green). Screwdriver for securing screws (yellow). Hammer to straighten pipes (red).


The elevator is working again!

Talk to the gnome engineer, and when he disappears, go into the Elevator (the door to the right of the gnome).
Zoom into the elevator buttons on the right side and take bolgin (3/6), which is located in place of the bottom button.

Click on the red button and go to the Train Station.
Collect two tubes (2/5) And two coals (2/8).
Zoom into the raised bridge and pick it up machine button (1/3).

Go through the doors to the Cashier.
Collect tube (3/5) And two coals (4/8).
Click on the capsules to activate a puzzle. Click on the arrows to rotate the capsules. Arrange the capsules by color. After the decision, pick it up capsule.


Zoom into the terminal located on the column in the center of the ticket hall.
Click on the railway map - this information will be recorded in your diary.
Take it away machine button (2/3).

Zoom into the clerk's desk (on the right side of the screen).
Open the drawer and remove elevator button.
Read the newspaper and write down the information in your diary (you just need to click on the newspaper 2 times).
Take a magnifying glass.
Place in the capsule holder capsule.

Follow the down arrow to the platform and talk to the gnome merchant.
A mini-game will open. You need to find identical watches. Upon completion, the merchant will give you pocket watch.



Follow the down arrow to the Elevator.
Zoom in on the control panel and push it into place. elevator button. Press it to go down to the Mine.
It's very dark in the mine. Find the torches and light them with Drakosha.

Collect two tubes (5/5) And two coals (6/8).
Zoom into the sorting table. Take machine button (3/3). Use magnifying glass on the gems and play the Match 3 mini-game. Get set of stones.


Zoom into the pantry and solve the puzzle.
At the top there is a green button with a butterfly and the number 4 next to it. Turn the green disk so that the number 4 is opposite the butterfly.
At the bottom there is a red number 8 and a black number 7. There is no such combination on the disk. Therefore, we do it differently: we put opposite the black numbers 3 and 4 (in total they will give 7) - red numbers 3 and 5 (in total they will give the desired eight).
Now we have the disks in the correct position. We look at which numbers correspond to the symbols on the green disk and press the green square buttons to set this value.
Each number on the red disk is the sum of the previous two (i.e., on the contrary, you need to find the difference). We press the red buttons, having previously calculated the difference of the previous numbers.
The solution is shown in the screenshot:

The lock will open, take kerosene and coal (7/8).

Zoom into the destroyed tunnel (semicircular arch on the right).
Complete the Hidden Object Scene to obtain it. In order to find some of the objects, move the cart and pull the chain. Upon completion you will receive handle.


Click on the raised bridge and insert 5 tubes.
A mini-game will open. Connect all the tubes red and yellow. A click will rotate the handset. Once solved, the bridge will lower.



Zoom into the frozen carriage and take the last one coal (7/8).
Inspect the cargo crane. Paste into place handle and click on it to turn it - lower the brazier into the shaft.


Enter the Elevator and press the bottom button to go down to the Mine.
Zoom into the brazier to the left of the stone stairs.
Take bolgin (4/6). Place coal in the roasting pan and fill it with kerosene. Use Drakosha to set it all on fire.

Enter the Elevator and press the red button to arrive at the Station.
Zoom into the lowered crane and click on the handle to lift the brazier out of the shaft.
Go through the door into the carriage - here is a hidden object area. To find some of the objects, turn the clock hands to the desired time and bend the corner of the rug. Also pull out the drawer from under the seat on the right side (there is paper, which will be added to your inventory).


Go to Kassam.
Zoom into the clerk's desk and then the locked box. Insert into the box set of stones to activate the puzzle.
Place the chips on the left correctly, the discs contain a hint. When finished, take bolgin (5/6).


Zoom into the typewriter on the counter in front of the cash register on the left.
Take bolgin (6/6).

Go outside.
Talk to the dwarven merchant and 6 Bolgins buy from him ink ribbon.
Return to the ticket office.
Zoom in on the typewriter again. Use it on her 3 machine buttons, ink ribbon And paper.
A puzzle will open. Type the station code on your typewriter and press enter.
Look at page 12 of your diary to find the code you need. Enter it and get it station code.

Zoom into the clerk's desk.
Insert the capsule into the rack (if you haven’t done this before or it’s reset). Place a leaf in the capsule station code. Take it away charged capsule.

Zoom in on the terminal and insert it into the pipe charged capsule . Take it away ticket.

Get out onto the platform.
At this moment the train will arrive - give it back ticket to the gnome conductor.
Travel to Gnomholm.
Follow the forward arrow to the Palace Entrance.
Talk to either of the two palace guard dwarves and move on.

Enter the palace and talk to King Grimble.
After the conversation you will be arrested.

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So, after watching a colorful cartoon about the history of Midgard, in simple Middle-earth, we find ourselves in the main menu. It’s worth looking at the hotkeys there, setting them up and writing them down so you don’t have to frantically look for them on the cover while playing.
Advice from an experienced player - don’t start the campaign right away, go through the introduction first!
It will take no more than an hour, and in the game you will already be like a duck to water.

Having watched enough horrors about the bad dog (and maybe a wolf!) Fenrir, and having gone through the heroic introduction, the five dwarves and I find ourselves in the WORLD OF THE FOREST...
As the elf said - be fruitful and multiply! Well, let's begin!!!

Tip #1 - combine your free time with your gnome partners. They reproduce only during rest and in a good mood.

Tip #2 - put pairs of gnomes into groups. (select gnomes and ctrl+1…0)

Tip No. 3 - Try to ensure that the gnomes cluster in groups of 2 or 3 during rest. Actually, this is why you need to build gnomes in groups.

To explore this world, you need to take from 3 to 5 unarmed gnomes, from 2 to 4 gnomes with clubs and preferably with shields, but you can do without them.
Dig down and to the left. There you will find... it’s hard to call it a village... weed smokers. They will give you the task of finding their housekeeper. We'll have to do it! You can’t do without this!
Even lower and a little to the right there is a cave with an old gnome. There he will explain in detail what happened to him and give him the task of getting him something to eat. Anything means 6 hamsters. Of course, we can not give a damn about the old man, but then we won’t see the cards like our own ears. It's better to help. As a result, we will have a map. After exploring the surrounding area, you will find a cave with 3 barrels. To get there you need to release the water in all the caves. (Don’t try, the skin isn’t worth the candle. There’s an axe, though it’s unique, and jarribs.)

After digging down to the right of the cave, you will find a whole town of herbalists. We don't need them. Dig around the cave from the right down and to the right you will eventually find a tunnel. There, one of the dwarves will say that the old man spoke about this particular place. Dig down. Well, then you’ll figure it out for yourself along the way. Did you find the key holder? BRAVO! But we must also find the Ring of Life. There is a troll fort nearby on the left. There are only three of them there, and two of them are sleeping! But don't even go near there without a crowd. Trolls, as they say, are light but strong.

In short, take this ring and dig down, down, and down. In all directions. It is better to dig with gnomes without a ring of life, otherwise the housekeeper will open the gate and there will be little time. As soon as you find this cave with a gate, pack up all your belongings and hit the road - to the underworld. You will have 41 minutes to do this.

Not far beyond the gate, one of the gnomes will collapse from the suffocating smell of sulfur... Don’t be afraid - he will live, he won’t even lose his health. Well what can we say? So this is what you are, WORLD OF SULFUR.
Get down and evolve. You will still need strength. Sulfur wookers and alien plants live here.

Tip No. 4 - you should only approach other people’s plants with slingshots, bows, or guns! They take away 8 health per hit.
Dig down firmly and then until it stops, i.e. all the way to the granite to the right. When you reach the right wall, dig down. There will be a decent tunnel system. But without a crowd, you have nothing to do there either. The wookers there will go 2nd, 3rd. Soon you will come across the underground Titanic, completely filled with water. Of course, you can explore it with an underwater bell, but when you come across working pistons, you will understand that something needs to be done with the water. Go all the way to the left. A huge dragon will sleep there. Maybe a drummer from the lower village told you about him, or maybe not.

Admire the unit to the right of it. It's a pump! But for it to work you need 30 pieces of coal. A bit much... Walking back you will wake up the dragon. After a pleasant conversation, he will ask you to expand his cave. Not difficult? Let's do it! While you’re working, a couple of trolls will run into your “light” (J). Do not be afraid. Drakosha will give them a “light” without any reminders (J) After finishing the work, he himself will break the partitions and it will become more spacious for him. Then bring it to the pump. He will melt it. Turn on the pump, and the water in the Titanic will begin to decrease. After a heroic death (L), the dragon will leave you his son. Yes, not a little dragon, but an egg. Take it - you'll need it later.
Pass the pistons in the Titanic. There are 2 ways to do this.

1) door system. There are doors in the passage above the pistons. Go there with 4 dwarves and solve the puzzle. But I won’t tell you how to do it!!! I ask those who are curious to write to me. I'll explain everything in detail. Next, run around the floor. There will be an evil octopus on the right. Once you get close enough, he will grab you and take you to the 1st floor. GO ON YOUR FEET HERE!!! Left!!! A huge tentacle takes away 50 health per hit!!!

Yes, I forgot to say that you need to go down not to where the water flowed, but move away in the direction in which the doors opened, immediately find a place where you can dig, dig down and go down.

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