Escape games. Escape from the room Game escape from the room level 7


Description of flash game

Room escape

Gathe Escape- Narrow Room

You find yourself in a small and narrow room from which you don’t know how to get out, in the online game “Room Escape”. This is an online quest designed in a cartoon style and with interesting tasks. The essence of the gameplay is to find items that will be useful to you and help you get out of the house. This time, according to the storyline, you find yourself in someone's house that you are unfamiliar with and you know for sure that you need to get out of there as quickly as possible. To do this, use the objects that surround you.

You need to find different objects in the room, collect them in a backpack and find a use for them. Here you will have to think carefully about where exactly and how you can attach the found item. After all, it can serve far from its intended purpose. In addition to searching for objects, in the online game "Escape from the Room" you have to solve puzzles, perform simple and not very logical tasks, and also decipher messages. Bring wit and intelligence, because these are the main qualities that will help you pass the level.

The game has already managed to win a very large number of fans. This game is probably the most popular among owners of Android smartphones and tablets. In the game Escape Action There are completely different levels: some are very simple, and some are quite complex and there is nowhere to go, you have to go through them. For those who find it difficult, we offer answers to the game Escape Action in pictures. If you couldn’t find the answers you need to the game in this material, then look at the website. They will definitely be found. If yours are not there, then they will definitely appear soon. Below are the answers to levels 1-10 in the video.

Escape Action answers to levels 1-10

In this material we offer you answers to the game Escape Action (Escape from the room) levels 1-10

Answers to the game Escape Actionat levels 1, 2, 3, 4, 5:

Level 1:

This is a tutorial level and should not be difficult.

Level 2:

Level 3:

Level 4:

Level 5:

Answers to the game Escape Actionat levels 6, 7, 8, 9, 10:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

When you get tired of everyday life, work, school, relatives, teachers and bosses, you want to escape. But it's not easy! Therefore, in order to someday realize the dream of a sudden change of situation, we suggest now practicing the ability to escape from the most unexpected situations. Escape games will start in this matter.

It turns out that you can escape from anywhere. Players can choose from standard prison options, annoying offices, abandoned houses, mysterious dungeons and much, much more.

In escape games, preference is given to a correct, well-thought-out strategy, in which a certain sequence of actions leads to optimal development of the plot and completion of the game. Gamers will have to face a variety of difficulties. The escape will be successful if you manage to find the hidden codes, open the necessary doors, escape from the monsters, solve all the puzzles, and manage to accomplish all this in a given time. Difficult? No, it's exciting!

These games perfectly train ingenuity and attentiveness. Thanks to well-thought-out flash drives, players’ reaction speed improves, their creativity and ingenuity increases. With each level, the complexity of the plots increases, posing serious challenges to intelligence and logic and increasing the excitement of the game.

You will have to put in a lot of mental effort before you can overcome the next level. You will have to find answers to various logical problems, remember mathematical equations, geometric figures and many more useful things from the school course. But not only! In an effort to open the treasured door, you will shake and twist your Android smartphone/tablet, blow into the microphone, etc. On your journey through the rooms you will also encounter “classic” arcade games that require the gamer to react quickly and accurately.

So, get ready to really strain your gray cells and use the remarkable abilities of a detective, scientist and extreme sports enthusiast! And if, being carried away by the game, you get stuck somewhere, you can take a look at the walkthrough presented below on this page. Without a doubt, this will help you open any door!

Level 1

You just need to click on the door and it will open.

Level 2

Click on the window and pull it up.

Level 3

Look at the floor? What do you see? That's right, boards. So, one of them needs to be moved. You will see a button, click it to open the window.

Level 4

Again, pay attention to the floor and move away the board lying there. Shake your device and a red button should appear. Press it and open your door.

Level 5

Here is the first task - read it. You need to have time to drive all the ghosts into the pumpkin, do this before the time runs out.

Level 6

Look at the puddle. The numbers 915 are displayed there. This is the code, enter it.

Level 7

Just shake the device and the figures will fall.

Level 8

The key is marked on the board. This is A = 05. In the lower corner we read the following FDB formula. The decoding is as follows: F = 10, D = 8, B = 6. Now you need to enter - 10 8 6 .

Level 9

The key is on the floor, pick it up and try to break into the door with it, click on it again.

Level 10

Read the next task. You need to combine all the hammers in a limited period of time.

Level 11

Place the four triangles in the order shown in the picture - see above. To do this, you need to twist them.

Level 12

Shake the device and a key will appear in the drawer. Now you can open the lock without any problems.

Level 13

Now for the math problem. You need to change the "x", "+" and "-" signs. We warn you that this number is random and therefore the answer will be different for each player.

Level 14

To get the right picture, complete the jigsaw puzzle.

Level 15

Hint: Touch blocks of cubes of the same color to destroy them and earn 1500 points, but do not forget to watch the time. Perform the exercise in any order, using five fingers.

Level 16

For convenience, you will need to place your phone (or tablet) on the table. Then slowly rotate it until you reach a horizontal position and 4 green dots immediately appear.

Level 17

In this level you need to click on the point located next to the door. Done? Now you need to determine the location of the positions of the numbers. Start clicking on the squares, following the sequence of numbers from 1 to 9.

Level 18

In front of you is a large clock, and next to it are squares that indicate a certain time. You should put it on the Big Clock. Once the time matches, click on the corresponding square. Do this for all hours.

Level 19

Here you will need basic school knowledge. You see different animals and special cells with flags. Place all animals in cages correctly. Elephant = Thailand, Panda = China, Kangaroo = Australia, Snake = India.

Level 20

Shoot all the pumpkins. Click on each pumpkin and then press the shoot button.

Level 21

There is a pumpkin on the floor. Click on it and release all the ghosts. Now quickly catch them all before they run away.

Level 22

The prompt on the door means you need to press "volume" until the door opens.

Level 23

The green arrow on the compass, as a result of your actions, should point to the cross located next to the picture.

Level 24

Drive the balls into the holes with numbers (do this sequentially), carefully tilting the device.

Level 25

The goal of this level is to connect the dots and get 320 points. Don't rush, connect carefully, there is plenty of time.

Level 26

If you pull the rope, a hidden room will open, and in it - an apple and a banana. Look carefully. What's in front of you? 2 fruits, 1 smiling doll, and three buttons on the door. Now you need to select the desired algorithm. We press the buttons: apple (2 times), smile (1 time) and clock (3 times).

Level 27

Pull down the rope and the ball will be able to hit the door. Repeat this action several times until you break down the door.

Level 28

Give the gorilla bananas. They are upstairs - in a hiding place, on the ceiling.

Level 29

Here is a simple combination - 1, 4 and 5 buttons. And then all the flowers will bloom.

Level 30

Let's clear your screen of this creepy web. To make it quick and effective, it is better to place your mobile device on the table and clean it with several fingers at the same time.

Level 31

At this level we will level the weight, and the buttons below will help us. Here are three ways:
- apple 3 times, watch 1 time, smile 1 time.
- apple 1 time, watch 2 times, smile 1 time.
- apple 1 time, smile 2 times.
However, maybe you will find your own combination - you are most welcome!

Level 32

You will need to click on the door squares until you get the hammer symbol.

Level 33

Do you see the knife on the wall? Take it and cut out an "X", from top to bottom.

Level 34

Press the rock in the door and hold until 3 green dots light up in sequence above the door.

Level 35

Place the balls correctly in the holes.

Level 36

First we get three yellow balls. We transfer the balls to the inventory and now tilt the phone (tablet) to the right so that the balls move into the round hole. Next, we need to identify the balls in diamonds; they will fall, but we do not change the location of the device until the door opens.

Level 37

Place identical symbols opposite each other.

Level 38

The arrow will show you the correct sequence of selecting items. Boat, Man, Home, Cloud.

Level 39

Pull the rope and a board will appear. It shows arrows - three up, two down, as well as a sound (volume) symbol. Press the volume button on the device: up three times, down twice.

Level 40

Everything is simple here. We clear the screen of leaves, find the buttons and press them.

Level 41

Let's cut the map and find the musical note. Now click on the drum in a certain sequence. The reels are numbered from left to right: 2nd need to hit 3x, 4th hit 1x, 1st reel hit 2x, 3rd hit 1x and 1st hit 1x.

Level 42

You need to set the time on the Big Door Clock, exactly the same as on your smartphone/tablet.

Level 43

Now let’s calculate the difference between the pictures shown on the left and right of the door: top = 2, bottom = 3. Let’s dial these numbers on the left of the door and then press the button on the right.

Level 44

Let's remove the leaves and flowers of different colors will appear in front of us. You need to press the buttons located around the flower bed as many times as one or another color appears on the field. Yellow, red, green - once each, blue 3 times.

Level 45

Here, like in Fruit Ninja, cut the pieces of wood, but don't touch the gears.

Level 46

Let's remember geography! We have opened a map, the pieces of which have been mixed. They need to be placed correctly, and we will take the missing piece from the globe.

Level 47

Just select all the squares.

Level 48

Let's carefully count how much each gear rotates, and then enter the number of rotations: red 3, yellow 3, blue 4, green 4.

Level 49

Click on the torch and a hint appears on the door. Now you need to hit the drums again. Look at the hint: left drum - twice, middle drum - three times, right drum - one beat.

Level 50

Find the board located on the floor, and now you need to use it to catch it, but avoid the stars.

And so, at the end of the previous level you received a sheet with a picture of a business center and an access code. At this stage you will play the role of an office clerk.

1. Before entering the building, pay attention to the notice board that hangs on the wall to the right of the doors. Move it slightly and you will find the key.

2. Now you can enter the room - to do this, enter the code 100550 and open the door with the key.

3. When you go inside, look under the sofa, there are pliers there, take them and go back outside. There is a wire hanging near the mailbox; bite it off using a tool.

4. On your desk, take a pen and shade the corner of the sheet where it is torn. The inscription will appear G.B.. Near the safe there is a crumpled sheet of paper on which symbols are depicted in a row and numbered. If you look at the picture that hangs above the sofa and compare the symbols, you will get the numbers 2 and 4.

5. Match the characters and enter the code: GB24 on the top drawer of the safe. Inside you will find a mirror.

6. Now take the flashlight on the shelf near the paper folders and go up to the vent. Open the lid, install the mirror and shine it with a flashlight - you will see the key to the next room.

7. We go to the calendar and flip through to September. There is a key card glued to the picture, take it and open the middle drawer on the desk. Inside is a notebook with a picture and captions - the moon, towers, dogs and cancer.

  • The towers are depicted on a calendar with August, which equals the month number: 8;
  • on the table there is a horoscope in which cancer is numbered 7 ;
  • Below is an image of animals, clockwise the dog is numbered 3 ;
  • on the calendar, the full moon falls on 22 number.
  • large by 10, small by 8 and move the slider to position 1;
  • move the large hand to 3 o'clock, the small one to 7 o'clock and move the slider to position 2.

A cache will open in which the key is hidden.

9. We go into a new room with shelves for the archive and a magnetic board. We take all the items that can be collected here: a connecting wire, a metal-cutting tool, a magnetic tablet with a blue bookmark, a ladder and ink.

10. One of the walls of the room is marked with a cross. Spray water from an orange bottle on it. There is a surveillance camera in one corner of the room; use a ladder to reach it. Connect it to the monitor using a cable and you will see that a sign has appeared in place of the wall with a cross.

11. Open the lock on the safe using a tool and take a curved flat object. We return to the first room and, using the found object, pick out a piece of parquet marked with a cross and take the key.

12. Turn the board over and count the number of triangles marked on it. As a result, we get the number 3816. This code fits the bottom drawer of the cabinet near the doors. There is a fragment inside. In the top drawer there are scissors.

13. There is a suitcase next to the cabinet on the bottom shelf. In order to open it, place the missing fragment in the mechanism and move it so that they are in a row near the inscription open. Take a napkin and a screwdriver.

14. We return to the street, unlock the mailbox with the found key. We take the parcel and cut it with scissors - we get a glass object. We wipe it with a napkin and place it in the middle of the drawing on the desk. A sign in the form of the letter Z will appear.

15. On the same table, turn the frame with the photo over, unscrew the bolts with a screwdriver and look at the back side of the photo. We remember the number 1973. Opposite the table there is a cabinet, one of the drawers is locked with a password - we enter our number and take out one of the tablets with an orange bookmark.

16. We go to the magnetic board and hang all the tablets found on it. Rotate them so that the red dots match.

17. We go to the first office to the left locker. You can open it by moving the laser line on the screen so that it intersects all three points. To do this, place the blocks as in the picture. Inside there is a blue dial and a printer cartridge.

18. We insert the cartridge into the printer and get a printed sheet with a table. In the drawer where we took the tablet with the orange bookmark, there is a sheet of paper with names and numbers. We remember those marked in yellow and green. On the table we circle the numbers that correspond to the letters from the names and get the symbols.

19. We go to the room with archives; there is a small safe on one of the shelves. We connect the dial and enter the symbols that we solved.

20. A map will appear with the marked place where the next level will take place.

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